Complexity and Player Agency

There’s sometimes an idea that a systemic game is inherently complicated to play. If you simulate a world, you must simulate everything that can potentially exist in that world. If you don’t want to constrain the player, and you want to lean strongly into player agency, this seems to lead naturally to a high degreeContinue reading “Complexity and Player Agency”

The Playtank Blog Guide

This blog started as a place to gather tabletop role-playing thoughts. Over time, it transformed into an outlet for professional musings. When my focus shifted professionally to systemic design, the blog shifted along. I’m quite proud of this collection of tips, tricks, and practices. It’s come to the point where there’s a consistent monthly readership.Continue reading “The Playtank Blog Guide”

Tabletop Roleplaying as a Game Design Tool

The goal is to allow the player and their avatar to occupy the same emotional space. Harrison Pink, Snap to Character: Building Strong Player Attachment Through Narrative At Graewolv, while exploring the concept of the demon-powered first-person shooter, one question that kept nagging at my brain was who I was actually playing and why itContinue reading “Tabletop Roleplaying as a Game Design Tool”