“War never changes” was immortalised by Ron Perlman in the original Fallout. It holds true for video game depictions of war as well. Video games often gloss over the worst elements of armed conflict, or what Dan Carlin of Hardcore History would call “the human experience.” The mud, the fear, the terrifying opportunism, and theContinue reading “High Emergence, Low Micro”
Category Archives: Projects
Gamifying the Faustian Bargain
I started playing boardgames when I was nine or ten, and whether writing rules for role-playing games or adding necromancy spells to HeroQuest, I explored the making of games almost from day one. My fate had been sealed. Fast forward to adulthood through a brief stint as a journalist, a couple of “real” jobs, andContinue reading “Gamifying the Faustian Bargain”
