High Emergence, Low Micro

“War never changes” was immortalised by Ron Perlman in the original Fallout. It holds true for video game depictions of war as well. Video games often gloss over the worst elements of armed conflict, or what Dan Carlin of Hardcore History would call “the human experience.” The mud, the fear, the terrifying opportunism, and theContinue reading “High Emergence, Low Micro”

Complexity and Player Agency

There’s sometimes an idea that a systemic game is inherently complicated to play. If you simulate a world, you must simulate everything that can potentially exist in that world. If you don’t want to constrain the player, and you want to lean strongly into player agency, this seems to lead naturally to a high degreeContinue reading “Complexity and Player Agency”

The Playtank Blog Guide

This blog started as a place to gather tabletop role-playing thoughts. Over time, it transformed into an outlet for professional musings. When my focus shifted professionally to systemic design, the blog shifted along. I’m quite proud of this collection of tips, tricks, and practices. It’s come to the point where there’s a consistent monthly readership.Continue reading “The Playtank Blog Guide”