My Game Engine Journey

There, but certainly not back again. It’s sometime around the late 1980s/early 1990s that some developers start talking about a “game engine” as a thing. Maybe not even using the term “engine” yet, but in the form of C/C++ libraries that can be linked or compiled into your project to provide you with ready-made solutionsContinue reading “My Game Engine Journey”

The Interaction Frontier

The most consistent pushback I get when presenting my case for systemic design is against the idea that authorial games are not as interactive as more emergent games. “They surely are interactive,” says the typical critic, “because you are pressing buttons; there’s gameplay.” Which is true at face value, since you are certainly pressing buttonsContinue reading “The Interaction Frontier”