One of the best games ever designed, in my opinion, is Diplomacy. It originally saw the light of day in 1959, making it much older than myself. It’s also a game I rarely get to play because of its idiosyncracies – it takes a long time to play, it requires seven players, and it has player elimination. There’s a good reason it’s sometimes half-jokingly referred to as “the game that breaks friendships.”
With this background, and what’s been previously written about player v player conflicts in TTRPGs, let’s just say that I really enjoy roleplaying where the characters are at each others’ throats.
Enter Carrion for the Carrion Crows – a mini-campaign (3-4 sessions) built around an imminent war and the nobles who were left behind to govern in their betters’ stead while they were off winning another war.
Have some fun backstabbing your friends!
