This is a place for everything game design-related that crawls out of the Playtank.
Primarily these things:
- Game design tools and techniques, in an attempt to formalise cool ideas and work methods that the Playtank comes across.
- Game development-related articles with topics ranging from ideas on how to use Angelscript in Unreal Engine to reviews of game design books.
- Tabletop Role-Playing Games and related things, such as a series of one-shot scenarios and mini-campaigns available for download and sporadically updated.